| Talents |
| Battle Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Fireball |
The ability to
make a sphere of Fire and hurl it in a specified
direction. |
Level 2 |
|
Level 2 |
|
Level 3 |
| Fiery
Sword |
The
ability to rend a sword from Fire, similar to the one Rand
uses |
Level 2 |
|
Level 2 |
|
Level 3 |
| Cutting lines of
Fire |
Threads of Fire
with razor sharpness which can cut and slice |
|
|
Level 3 |
|
Level 4 |
| Harden
Air |
To change the air
into solid form, preventing any movement and potentially
suffocating opponents |
Level 2 |
|
|
|
|
| Combustion |
The ability to
make an item at a distance sponatneously burst into
flames |
Level 3 |
|
|
|
Level 4 |
| Exploding
Earth |
The ability to
make the earth erupt at a given point |
|
|
Level 2 |
Level 4 |
|
| Slice
Weave |
A razor sharp
weave used to cut through a weave directed at you. Experience
often has more to do with success than strength. |
|
|
Level 2 |
|
|
| Cloud Dancing Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Create
Rain |
The ability to
make it rain |
Level 2 |
Level 2 |
|
|
|
| Create
Snow |
The ability to
make it snow |
Level 3 |
Level 3 |
|
|
Level 2 |
| Move Currents
(Level 2) |
The ability to
slightly move an existing current, or to strengthen a weak
one |
|
Level 2 |
Level 1 |
|
|
| Move Currents
(Level 4) |
The ability to
greatly move an existing current, or to create a current where
there is none. |
|
Level 4 |
Level 3 |
|
|
| Harness the Wind
(Level 2) |
The ability to
change the direction of an existing wind, or to strenthen
it. |
Level 2 |
|
Level 1 |
|
|
| Harness the Wind
(Level 4) |
The ability to
call the wind when there is none. |
Level 4 |
|
Level 2 |
|
|
| Raise
Fog |
The ability to
create fog |
Level 2 |
Level 2 |
|
|
|
| Call
Storm |
The ability to
create a storm |
Level 3 |
Level 3 |
|
|
Level 2 |
| Create
Whirlpool |
The ability to
create a whirlpool in a large body of water |
|
Level 4 |
Level 3 |
|
|
| Call Lightning
(Level 2) |
The ability to
direct lightning to strike a target. There must be a storm
brewing. |
Level 1 |
|
Level 2 |
|
Level 2 |
| Call Lightning
(Level 4) |
The ability to
direct lightning to strike a target. Can be called from a
clear sky. |
Level 3 |
|
Level 3 |
|
Level 4 |
| Earth Singing Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Earthquake
(Level 2) |
The ability to
cause movements within the earth so that a small, local
earthquake will occur |
|
|
Level 1 |
Level 2 |
|
| Earthquake
(Medium) |
The ability to
cause movements within the earth so that an earthquake will
occur |
|
|
Level 2 |
Level 3 |
|
| Earthquake
(Level 4) |
The ability to
cause movements within the earth so that a powerful and
sizable earthquake will occur |
|
|
Level 2 |
Level 4 |
|
| Earth
Delving |
The ability to
reach into the earth and find minerals and elements |
|
|
|
Level 3 |
|
| Create
Volcano |
The ability to
create an outlet for underground sources of molten
rock |
|
|
|
Level 4 |
Level 3 |
| Create
Mountain |
The ability to
make the earth move in such a way as to push earth into a
mountain form |
|
|
Level 2 |
Level 4 |
Level 2 |
| Create
Canyon |
The ability to
create a permanent rift in the earth |
|
|
Level 2 |
Level 4 |
Level 2 |
| Draw Mineral from
earth |
The ability to
pinpoint a particular mineral and to draw it up from the earth
without damaging the rest of the land. |
|
|
Level 1 |
Level 3 |
|
| Healing Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Delving |
A weave used to
ascertain what is wrong with someone who is ill or injured, A
strong Delver can feel old and previously healed injuries as
well. |
|
|
Level 2 |
|
|
| Healing (females)
(Level 2) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This is the minimal strength - for the most minor of
injuries. |
Level 2 |
Level 2 |
Level 2 |
|
|
| Healing (females)
(Medium) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This is the strength for average injuries - simple breaks,
fevers, etc. |
Level 3 |
Level 3 |
Level 3 |
|
|
| Healing (females)
(Level 4) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This and higher are for major injuries and illness. |
Level 4 |
Level 4 |
Level 4 |
|
|
| Healing (males)
(Level 2) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This is the minimal strength - for the most minor of
injuries. |
|
|
Level 2 |
Level 2 |
Level 2 |
| Healing (males)
(Medium) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This is the strength for average injuries - simple breaks,
fevers, etc. |
|
|
Level 3 |
Level 3 |
Level 3 |
| Healing (males)
(Level 4) |
The basic Healing
weave, associated with the repair of injury or illness. Part
of the strength for the weave comes from the one being healed.
This and higher are for major injuries and illness. |
|
|
Level 4 |
Level 4 |
Level 4 |
| Banish
Fatigue |
A weave used to
wash away tiredness |
Level 2 |
Level 2 |
Level 1 |
|
|
| Renew |
A weave used to
remove scars and old injuries |
Level 3 |
Level 5 |
Level 5 |
Level 4 |
Level 3 |
| Restore
mind |
A weave used to
Heal ailments of the mind |
Level 4 |
Level 5 |
Level 5 |
Level 5 |
Level 4 |
| Heal
Severing |
A weave used to
Heal channellers who have been cut off (Stilled or Gentled)
from the True Source |
Level 4 |
Level 4 |
Level 4 |
Level 4 |
Level 4 |
| Linking Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Bonding |
A weave used to
create a bond between a channeler and a
non-channeler |
|
|
Level 2 |
|
|
| False
trail |
A weave used to
create a false trail from one or more people (the one Moiraine
used in EoTW to send the Myrdraal hunting in the wrong
direction) |
Level 2 |
|
Level 3 |
|
|
| Trace |
A weave placed on
an item which allows the weaver to follow the item's
direction. Similar to a temporary bond. (the weave Moiraine
used on the coins she gave the boys in EoTW) |
|
|
Level 3 |
|
|
| Lesser
Compulsion |
The ability to
plant a strong seed of suggestion in minds of lesser
willpower. |
|
|
Level 4 |
|
|
| Shield
Channeller |
A weave used to
block another channeller from the True Source. Experience
often has more to do with success than strength.
Level 4er channellers can be held by weaker, but not
often for long. Often done by a circle of
channellers. |
|
|
Level 2 |
|
|
| Warding Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Ward
dream |
A weave to create
a barrier around onself to keep people who can reach
Tel'Aran'Rhiod from being able to reach their dream. It is
said that all Aes Sedai shield their dreams. |
|
|
Level 1 |
|
|
| Ward against
Shadowspawn |
A weave to warn of
the presense of Shadowspawn |
|
|
Level 3 |
|
|
| Fire
Trap |
A weave which
causes an item to combust if someone else touches it (useful
for letters and reports and the like) |
|
|
Level 3 |
|
Level 2 |
| Ward against
people |
A weave to warn of
the presense of another person |
Level 2 |
|
Level 3 |
Level 2 |
|
| Circle of
Silence |
A weave which
creates a slight buzz to keep people from being able to hear
something going on within the circle |
Level 2 |
|
Level 3 |
|
|
| Illusion Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Folded
Light |
A non-stationary
weave which refracts the light away from a place so that
whatever is behind the weave is invisible |
Level 3 |
|
Level 2 |
Level 2 |
Level 3 |
| Mirror of
Mists |
A weave which
makes an item or person appear larger or smaller or in another
place |
Level 3 |
|
Level 2 |
|
Level 2 |
| Barrier to
Sight |
A stationary weave
which refracts the light away from a place so that whatever is
behind the weave is invisible |
Level 3 |
|
Level 2 |
|
Level 3 |
| Voice of
Power |
A weave which
amplifies sound |
Level 2 |
|
Level 2 |
Level 2 |
|
| Disguise |
A weave which
covers an item or person with the image of something else.
Works best if the overall shape and size is maintained, and is
difficult to maintain precisely under movement. |
Level 3 |
|
Level 1 |
Level 2 |
Level 3 |
| Objects of Power Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Create
Angreal |
Make an existing
object into an angreal (item which doubles strength in the One
Power) |
|
Level 2 |
Level 1 |
Level 2 |
|
| Create
Sa'angreal |
Make an existing
object into a sa'angreal (item which quadruples strength in
the One Power) |
|
|
Level 4 |
Level 4 |
Level 2 |
| Create
Ter'angreal |
Make an existing
object into a ter'angreal (item made to serve a certain
specific purpose). Ter'angreals which will make a weave of the
One Power require knowledge and ability with the weave
desired. |
Level 2 |
Level 2 |
Level 4 |
Level 4 |
Level 2 |
| Create
Cuendillar |
Make an existing
object into Heartstone. |
Level 2 |
Level 4 |
Level 3 |
Level 4 |
Level 2 |
| Forge |
Create an object
made of the One Power, generally to be used as an
*angreal. |
Level 3 |
Level 3 |
Level 3 |
Level 4 |
Level 4 |
| Forge
Weapon |
Create a weapon
(generally a sword) with the One Power. An Aes Sedai using
this weave would be violating the Second Oath. |
Level 4 |
Level 4 |
Level 4 |
Level 5 |
Level 4 |
| Traveling Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Create
Gateway |
Place a Gateway
allowing for swift travel from one place to another. Must be
familiar with the starting place |
|
|
Level 5 |
|
|
| Skimming |
Another form of
Traveling, only slower. Provides something of a ferry. Must be
familiar with the destination. |
|
|
Level 4 |
|
|
| Use Portal
Stones |
Using one of many
portal stones scattered around the world to transport oneself
and others to another portal stone. As the use of these stones
has been largely lost, it is an unpredictable weave. |
Level 2 |
Level 2 |
Level 4 |
Level 2 |
Level 2 |
| Simple Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Ignite flammable
material |
Used to start a
fire, light a candle or lantern, burn paper, etc. Created the
same effect as using a flint. |
|
|
|
|
Level 2 |
| Move
items |
Use Air to move an
item from point A to point B. How large an item can be moved
depends on how strong channeler is in Air. |
Level 2 |
|
|
|
|
| Drying |
Use of Water to
remove wetness from an item |
|
Level 2 |
|
|
|
| Extinguish flame
with Air |
Use of Air to
suffocate a flame |
Level 2 |
|
|
|
|
| Extinguish flame
with Earth |
Use of Earth to
stamp out a flame |
|
|
|
Level 2 |
|
| Ball of
Light |
Create a glowing
sphere of light |
Level 1 |
|
Level 2 |
|
|
| Eavesdropping |
Common novice
trick to hear conversations at a distance |
Level 1 |
|
Level 2 |
|
|
| Fracture
stone |
Split a stone
along an existing fracture. With increased strength, larger
stones can be fractured as well, or stones without
fractures. |
|
|
|
Level 2 |
|
| Controlled Weaves |
Air |
Water |
Spirit |
Earth |
Fire |
| Balefire |
Destructive weave
used to eliminate a thread from the Pattern before the moment
the weave hits. Weaving has been lost, and few, not even the
Foresaken, would want it used again. |
Level 3 |
Level 3 |
Level 4 |
Level 3 |
Level 3 |
| Travel Between
Worlds |
The ability to
travel between this world and others, including tel'aran'rhiod
and worlds which might have existed. |
Level 4 |
Level 4 |
Level 4 |
Level 4 |
Level 4 |
| Compulsion |
The ability to
manipulate the mind-- the weaving of Compulsion has been lost,
and few Aes Sedai would want to see it found |
Level 3 |
Level 4 |
Level 5 |
Level 3 |
Level 4 |