Netland Towers Points Tables

Channelling Table
Combat Table
Entertaining Table
Thievery Table
Politics Table
Commonry Table

Second-Level Tables
Channelling - Weaves
Combat - Weapon
Entertaining - Instrument
Politics - Language
Commonry - Tradeskill

If the skill you want is not specifically listed on any table, you may still be able to use it. Contact the Amyrlin and Keeper.

Special Table

Definitions:
Not Studied
Beginning Study
Third Rank Average
Strong among Peers
Mastery


5 Powers
Channelling Weaves


Level 1
0-15
Level 2
16-35
Level 3
36-75
Level 4
76-150
Level 5
151+
Air          
Earth          
Fire          
Spirit          
Water          

Channelling Skill
Each of the 5 Powers are added together to equal the Channeling Skill. (Air+Earth+Fire+Spirit+Water=Channeling)


Not Studied
1-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Channeling Can sense the One Power and Embrace Can perform simple weaves easily Can perform slightly more difficult weaves easily Can perform notedly difficult weaves easily  


Combat Skills
Weapons


Not Studied
0-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Weapon Knows which end goes into enemy
Basic understanding of "forms"
Adequate performance of "forms"
Fine tuned ability at performing "forms"

Endurance Can run a mile without much strain
Can run 2 miles without much strain
Can run 3 miles without much strain
Can run 4 to 5 miles without much strain
Run 5 miles backward in blistering heat without even tanning
Flame and Void Understands the theory
Can be achieved but is lost under pressure
Can be held under pressure
Fine tuned ability with skill
Enter the Matrix
Agility Can dance or avoid an unskilled weapon
Sufficient to wield a weapon
Sufficient to hold their own in real combat
Quick footed, good with forms, great in bed *cough* Enter the Matrix
Combat Strategy Knows enough to run like heck when 50 armed men come by
Basic understanding of strengths and weaknesses of specific troop types
Can utilize terrain to accentuate strengths and weaknesses of troop types
Can ascertain greater details about troop strenghts and weaknesses.
A well-accomplished military stretegist with a thorough understanding of troops and terrain
Awareness Able to see things that contrast in color with background
Can use senses other than eyes to determine location of nearby objects
Able to predict where  nearby enemies or objects could be hiding
Able to notice notably-practiced person in stealth
Can sense even an accomplished Aiel that is sneaking or hiding


Entertaining Skills
Instruments


Not Studied
0-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Storytelling "I am alive..." "I used to play Snakes and Foxes..." "This one time, at band camp..." "Long ago in a galaxy far, far away..." "To be, or not to be, that is the question..."
Instrument Can identify familiar instruments, but cannot play
Can perform very basic level songs
Could earn a passable living playing in an inn or tavern
Stands out in a group of performers as having a fine-tuned ability with an instrument
A fit performance for any king or queen
Juggling "Ack! I'm on fire!" "Ack! The floor's on fire!" "Ooooh...!" "And now...chainsaws!" "And now...greased lightning!"
Tumbling Can gracefully hit their chin on hard stone floor
Cartwheels, summersaults, handstands
Possesses flexibility and balance to impressively perform basic tumbling moves
Could earn spotlight billing whilst performing for a menagerie
Worthy of Graendal's private troupe.
Painting "Duh. It's a polar bear in a blizzard." "Look! I can draw sticks!" "Look! A pretty little birdie!" Picasso The look of Life


Thievery Skills


Not Studied
0-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Stealth Could sneak up on a person lost in intense thought. Maybe.
Understands how to avoid noise-making aspects of terrain
Could easily sneak up behind a person of limited awareness
Could sneak up on an animal
Tap an Aiel on the shoulder
Pick Locks Knows enough to realize that it's harder than it looks
Clumsy but adequate to pick a basic lock
Easily open simple lock, can clumsily open difficult lock
Easily open more difficult locks
Skillz are respected among peers
Pick Pockets "Um... that's not my coin purse."
"Hey-- Hey! Dude just robbed me!" "..." "Dude! Where's my watch?" "EEP! My clothes!"
Disguise "Heya Frank. What's with the makeup?" "You look different, Frank. Dye your hair?" "Who's dat?" "..." "Mom?!"


Political Skills
Languages


Not Studied
0-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Leadership "Please?" "Do!" "Do." "Perhaps you should..." "Yes, you're going to die. But think of the glory!"
Deception "I didn't do it, mommy!"
"I have no idea what you're talking about."
"Come now. Obviously it was not me."
"It was your mom." And they believe it.
"I am your wife. Pleased to meet you."
Persuasion "I didn't do it, mommy!" "I have no idea what you're talking about." "Come now. Obviously it was not me." "It was your mom." And they believe it. "I am your wife. Pleased to meet you."
Commerce Understands basic structure of cost + labor + markup= price
Understands basic concepts such as bulk purchasing for cheaper prices
Can determine the rough value of familiar objects based on craftsmanship
Well-versed in the value of various goods and a good eye for craftsmanship
Well, if I put x into this stock option, let it mature for x years, then transfer it to this stock option...
Political Strategy Knows enough to expect a fight when hitting on someone else's significant other
Can manipulate weak-willed friends
Can predict a series of possible reactions to situations
Can manipulate people who are expecting you to manipulate them
"Of course it'll be fine. I just bribed his mother."
Language "Hi." "How are you?" "I have just bought your wife...er...cow." "Shall we discuss politics?" "I've spoken it since birth."


Common-man Skills
Tradeskills


Not Studied
0-15
Beginning Study
16-80
3rd Rank Average
81-200
Strong Among 3rd Rank Peers
201-400
Mastery
401+
Horseback Can handle and ride a trained horse at a walk or trot
Can handle and ride a trained horse at a gallop
Can handle a trained horse well, or handle a badly trained horse clumsily
Can handle a badly trained horse relatively well.
A true nack for handling horses of any class
Tradeskill "Look! A hunk of metal!"
"Ouch! My thumb!" Can expertly create simple objects and can adequately create more complex objects
Prestigious craftsman who can charge extra for quality
"Did you want Celtic knots in it?"
Practical Education Equivelant to Elementary Education (Read, write, math)
Equivelant to Intermediate School Education (3Rs + local history and geography)
Equivelant to Junior High/Middle School Education (3Rs + global history and geography)
Equivelant to High School Education (3Rs + global knowledge and history)
University-level
Cartography Can read a simple map
Basic understanding of how maps are constructed
Ability to create maps without significant detail and measures
Can create detailed maps with good accuracy
Thorough understanding of the skill and impressive ability at making highly informative maps
Barter Could haggle a street merchant down a few coppers on a loaf of bread
Can question quality of goods and demand lower price
Can usually talk a merchant down a notable amount on price
Merchants close windows when you walk by
Merchants up and leave when you walk by
Track Can follow obvious footprints in sand or similar ground.
Can follow less obvious prints and simple sign in grass or brush
Can follow prints in gravelly soil; can determine the age of tracks and sign; has a well-rounded understanding of the varying factors included therein (weather, bent branches, etc);
Can follow on hardpan andother unyielding surfaces, has a close familiarity with the varing factors of life in many environments.
"Can track a falcon on a cloudy day"
Survival: Blight, Waste, Swamp, Sea Can survive in traditional environment of birth
Can survive in one extreme environment
Can survive in two extreme environments, and possibly thrive in one.
Can survive in three extreme environments and possibly thrive in one or two.
Can survive in four extreme environments and thrive in up to two


Weapons

Long Sword Short Sword Twin Short Swords Broadsword Rapier
Shortbow Aiel Shortbow Longbow Two Rivers Longbow Crossbow
Lance Aiel Spear Seanchan Spear Poleaxe Pike
Axe Throwing Axe Mace Morningstar Smith's Hammer
Ashandarei Quarterstaff Swordbreaker Whip Sling
Dagger Twin Daggers Throwing Daggers Hands and Feet


Musical Instruments

Voice Harp Lute Flute Bittern Pipes Drum War Trumpet


Languages

Old Tongue Handtalk* Trolloc
All Aiel are assumed to know the handtalk of their clan, and Warriors that of their Society.


Tradeskills

Stonemasonry Woodworking Baking Seafaring Torture
Farming Blacksmithing Silversmithing


Special Table

The Skills on this table have special restrictions:
  • They may not be used as Primary Skills for any Guild. In other words, in order to take any Skill listed here, a character must earn more than the minimum point requirements at any rank.
  • They may not be taken at Character Generation
  • Only one Skill on this table may be used by any character
  • When a Skill is "Latent" it cannot be controlled at all and the Character is probably not aware of the Skill. Where appropriate it can be sensed by others.
  • Bonus points are granted by some skills, and it is your resposibility to ensure the PK indicates your bonus points in parenthases next to your earned total
  Latent 0-20 Beginner 21-75 Student 76-199 Master 200
Wolfkin (include the skill Dreamwalker/Wolfdream) ... "Did you just hear that?"
This level grants +10 Awareness and +10 Stealth
"You guys have a name for me?"
This level grants +15 Awareness and +10 Track
"No, I won't marry you."
This level grants +15 Awareness, +10 Stealth and +10 Track
Dreamer (includes the skill Dreamwalker) ... "I think that dream meant something." "I'm sure that dream meant *something.*" "Don't go into the bathroom next Tuesday, Frank."
Dreamwalker ... "Now I'm stuck in my boyfriend's dream" "My boyfriend has weird dreams. Glad I can leave them." "Hey buddy...when you wake up, make sure you mail that letter I mentioned."
Treesinger ... A piece of sung wood! A staff of sung wood! A sculpture of sung wood!

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