Netland Towers Points Requirements
Please keep in mind that these are the Points Requirements only. Full Requirements can be found here at the Raising Requirements.


Aes Sedai

There are no minimums to enter as a Novice. New characters receive 150 points at character generation, to be spent anywhere, including Guild-restricted Skills.

To reach Accepted the Novice must have a total of 350 points (and no more than 700) divided as follows:

150 points in Channelling - Five Powers
60 points in Politics - Leadership
60 points in Politics - Deception
80 points in Commonry - Practical Education - any
---
350 points total +
Raising Reqs
To reach Aes Sedai the Accepted must earn 350 more points for a total of 700 (and no more than 1200) divided as follows:
195 points in Channelling - Five Powers
180 points in Politics - Leadership
180 points in Politics - Deception
145 points in Commonry - Practical Education - any
---
700 points total + Raising Reqs
Restrictions on the Guild

  • May learn a Weapon Skill (no heavy or long-range weapons) as full Aes Sedai, limited to 80 points. An Aes Sedai protects herself with her Reputation, her Warder, and the One Power.
  • Limited to 100 points in non-weapon Combat Skills
  • One Power skill strengths are final once the Aes Sedai's point total reaches 1200.
  • Must learn all 5 Powers to minimum 10 for first Raising, minimum 20 for second Raising


Warders

There are no requirements to enter as a Siswai. New characters receive 150 points at character generation, to be spent anywhere, including Guild-restricted Skills.

To reach Manshima the Siswai must have a total of 350 points (and no more than 700) divided as follows:

125 points Combat - Weaponry - any weapon
50 points Combat - Endurance
65 points Combat - Combat Strategy
60 points Combat - Awareness
50 points Thievery - Stealth
---
350 total points +
Raising Reqs
To reach Ashanderai a Manshima must earn 350 more points for a total of 700 (and no more than 1200) divided as follows:
185 points Combat - Weaponry - any weapon
130 points Combat - Endurance
120 points Combat - Combat Strategy
135 points Combat - Awareness
130 points Thievery - Stealth
---
700 points total + Raising Reqs
Restrictions on the Guild

  • May not take Channelling Points


Asha'man

There are no minimums to enter as a Soldier. New characters receive 150 points at character generation, to be spent anywhere, including Guild-restricted Skills.

To reach Dedicated the Soldier must have a total of 350 points (and no more than 700) divided as follows:

140 points in Channelling - Five Powers
70 points in Combat - Weaponry - Sword
80 points in Combat - Flame and Void
60 points in Combat - Combat Strategy
---
350 points total +
Raising Reqs
To reach Asha'man the Dedicated must earn 350 more points for a total of 700 (and no more than 1200) divided as follows:
280 points in Channelling - Five Powers
145 points in Combat - Weaponry - Sword
140 points in Combat - Flame and Void
135 points in Combat - Combat Strategy
---
700 points total + Raising Reqs
Restrictions on the Guild

  • May not take Thievery points
  • One Power skill strengths are final once the Asha'man's point total reaches 1200.
  • Must learn all 5 Powers to minimum 10 for first Raising, minimum 20 for second Raising


Commoners

Until a type of character grows large enough to have its own Guild, each player sets the requirements for his/her own character. Each character must have a Profession (Thief, Gleeman, Seafolk, Tinker, etc). At character generation, the player picks a number of Profession Skills. Some Professions have minimums.

There are no requirements to enter as an Apprentice in any Profession.

To reach Journeyman in any Profession the Apprentice:

350 points (and no more than 700) divided among the Profession Skills selected at character generation + Raising Reqs
To reach Master in any Profession, the Journeyman must have:
700 points (and no more than 1200) divided among the Profession Skills selected at character generation + Raising Reqs

Restrictions on Commoners



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